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Last Updated: 11/11/08 (9138)
Paladins are getting a major overhaul in the Wrath of the Lich King expansion. The biggest change is to the Seal/Judgement mechanics. Here is a brief explanation of the changes.
Judgement has been replaced with three seperate Judgement spells that places a Debuff on the target regardless of the seal being used. Melee Swings still refresh Judgments Debuffs. There is only one Rank of each judgement and they will scale with the paladin's Attack and Spell Power.
Judging a target will no longer consume the seal. Every time you cast a judgement holy damage will be inflicted based off the seal currently being used.
All Seals will only have one rank and will scale based on the paladin's Spell and Attack power. All seals now last 2 minutes before fading.
Seal of Blood/Martyr will scale based on weapon damage. (Indirectly scales from Attack power)
All seals do some base level of damage when Judged.
Example 1:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Light.
Seal of Light buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of LIGHT stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob.
3) Mob takes base Holy damage from Judgement spell.
End result: Paladin has Seal of Light's health-regen-on-attack buff, and the mob has Judgement of Wisdom's mana-regen-on-attack Debuff. (Meaning the Paladin is receiving both health and mana back on attack.)
Example 2:
The Paladin runs up to mob and starts attacking with melee weapon.
All 3 Judgement spells are greyed out and unable to be cast.
The Paladin cast Seal of Vengeance/Corruption.
Seal of Vengeance/Corruption buff is now active on the Paladin & ALL THREE JUDGEMENTS (Light/Wisdom/Justice) are now available to be cast.
STACKING SoV/C DEBUFF is placed on the mob next swing doing holy damage over time.
The Paladin chooses to cast Judgement of WISDOM - three things happen:
1) Seal of Vengeance/Corruption stays active on the Paladin.
2) Judgement of WISDOM DEBUFF is put on the mob IN ADDITION TO THE STACKING SoV/C DEBUFF.
3) Mob takes Holy damage from Judgement spell, which is INCREASED by the Seal having an "on Judgement" damage modifier.
End result: The mob now has Seal of Vengeance/Corruption's stacking Holy DoT AND Judgement of Wisdom's mana-regen-on-attack Debuff. (This is NOT a bug as the Seals and Judgements are now separate spells and have their own Debuffs.)
Note: Seal of Vengeance/Corruption are now 100% proc on swing, not "chance on swing".
Here is a useful video demo of the system. (Be sure to read the description on the video's page!)
Notes on listed Abilities/Talents: Abilities and Talent description may not match WoWHead tooltips. All information listed here is based on the very latest updates to Blizzard's official talent calculators and patch notes, which are more up-to-date than the in-game builds from which WoWHead draws its data. We are not responsible for discrepancies in WoWHead's database.
| Ability | Rank | Level | School | Description | |
| Divine Plea | Rank 01 | 71 | Holy | You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. (Instant, 1 Minute Cooldown) | |
| Sacred Shield | Rank 01 | 80 | Holy | Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. (12% of base mana, Instant, 40 yd Range) | |
| Shield of Righteousness | Rank 01 | 75 | Protection | Slam the target with your shield, causing Holy damage equal to your block value plus 300. This spell causes a high amount of threat. (6% of base mana, Instant, 5 yd range, 6 sec cooldown, Requires Shields) | |
| Seal of Corruption | Rank 01 | 66 | Retribution | Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [(0.013 * SPH + 0.025 * AP) * 6] additional Holy damage over 15 sec. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will deal [1 + 0.22 * SPH + 0.14 * AP] Holy damage to an enemy, increased by 10% for each application of Blood Corruption on the target. | |
| Seal of the Martyr | Rank 01 | 66 | Retribution | All melee attacks deal [0.22 * mw] to [0.22 * MW] additional Holy damage, but the Paladin loses health equal to 10% of the total damage inflicted. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [0.36 * mw + 0.16 * AP + 0.25 * SPH] to [0.36 * MW + 0.16 * AP + 0.25 * SPH] Holy damage at the cost of health equal to 33% of the damage caused. |
| Talent | Tier | Tree | Description | |
| Blessed Hands | 05 (20 Pt Req) | Holy | Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%. (2 Ranks) | |
| Infusion of Light | 08 (35 Pt Req) | Holy | Your Holy Shock critical hits reduce the cast time of your next Flash of Light by .75/1.5 sec (instant) and your Holy Light by 0.75/1 sec. (2 Ranks) | |
| Sacred Cleansing | 09 (40 Pt Req) | Holy | Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec. (3 Ranks) | |
| Enlightened Judgements | 09 (40 Pt Req) | Holy | Increases the range of your Judgement spells by 15/30 yards and Increase your chance to hit by 2/4%. (2 Ranks) | |
| Judgements of the Pure | 10 (45 Pt Req) | Holy | Your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 60 secs. (5 Ranks) | |
| Beacon of Light | 11 (50 Pt Req) | Holy | The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Lasts 1 min. Only one target can be the Beacon of Light at a time. (1 Rank) (35% of Base Mana, 1.5 sec Cast) | |
| Improved Blessing of Kings | 04 (15 Pt Req) | Protection | Increases the effect of your Blessing of Kings by an additional 2/4/6/8%. (4 Ranks) | |
| Divine Guardian | 04 (15 Pt Req) | Protection | While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin. (2 Ranks) | |
| Touched by the Light | 09 (40 Pt Req) | Protection | Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%. (3 Ranks) | |
| Guarded by the Light | 09 (40 Pt Req) | Protection | Reduces spell damage taken by 3/6% and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15/30%. (2 Ranks) | |
| Shield of the Templar | 10 (45 Pt Req) | Protection | Reduces all damage taken by 1/2/3% and increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 10/20/30% (up from 5/10/15%). (3 Ranks) | |
| Judgements of the Just | 10 (45 Pt Req) | Protection | Your Judgement spells also reduce the melee attack speed of the target by 10/20%. (2 Ranks) | |
| Hammer of the Righteous | 11 (50 Pt Req) | Protection | Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage. (1 Rank, 6% of Base Mana, Instant, 6 sec Cooldown, 5 yd Range, Requires One-Handed Melee Weapon)) | |
| Heart of the Crusader | 02 (05 Pt Req) | Retribution | In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3%. (3 Ranks) | |
| Sanctified Retribution | 05 (20 Pt Req) | Retribution | Damage caused by targets affected by Retribution Aura is increased by 3%. (1 Rank) | |
| Judgements of the Wise | 07 (30 Pt Req) | Retribution | Your Judgement spells have a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second, and to immediately grant you 15% of your base mana. (3 Ranks) | |
| The Art of War | 07 (30 Pt Req) | Retribution | Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5/10% and when these abilities critically hit your next Flash of Light spell becomes instant cast. (2 Ranks) | |
| Sanctified Wrath | 08 (35 Pt Req) | Retribution | Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects. (2 Ranks) | |
| Sheath of Light | 09 (40 Pt Req) | Retribution | Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds. (3 Ranks) | |
| Swift Retribution | 09 (40 Pt Req) | Retribution | Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%. (3 Ranks) | |
| Righteous Vengeance | 10 (45 Pt Req) | Retribution | When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec from Increases critical damage bonus of your Judgement and Divine Storm spells by 5/10/15/20/25%. (5 Ranks) | |
| Divine Storm | 11 (50 Pt Req) | Retribution | An instant weapon attack that causes damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. (12% of Base Mana, Instant, 10 sec Cooldown, 5 yd Range) |
Notes on listed Abilities/Talents: Abilities and Talent description may not match WoWHead tooltips. All information listed here is based on the very latest updates to Blizzard's official talent calculators and patch notes, which are more up-to-date than the in-game builds from which WoWHead draws its data. We are not responsible for discrepancies in WoWHead's database.
| Ability | Rank | Level | School | Description | |
| Beacon of Light | Rank 01 | 60 | Holy | The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Lasts 1 min. Only one target can be the Beacon of Light at a time. (Talent: Tier 11) ((35% of base mana, Instant, 40 yd range) | |
| Blessing of Wisdom | Rank 08 | 71 | Holy | Places a Blessing on the friendly target, restoring 73 mana every 5 seconds for 10 min. (270 Mana, Instant, 30 yd range) | |
| Blessing of Wisdom | Rank 09 | 77 | Holy | Places a Blessing on the friendly target, restoring 91 mana every 5 seconds for 10 min. (335 Mana, Instant, 30 yd range) | |
| Consecration | Rank 07 | 75 | Holy | Consecrates the land beneath the Paladin, doing 576 Holy damage over 8 sec to enemies who enter the area. (1250 Mana, Instant, 8 sec Cooldown) | |
| Consecration | Rank 08 | 80 | Holy | Consecrates the land beneath the Paladin, doing 672 Holy damage over 8 sec to enemies who enter the area. (1475 Mana, Instant, 8 sec Cooldown) | |
| Divine Plea | Rank 01 | 71 | Holy | You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. (Channeled, 1 Minute Cooldown) | |
| Exorcism | Rank 08 | 73 | Holy | Causes 696 to 776 Holy damage to an Undead or Demon target. (620 Mana, Instant, 15 sec Cooldown, 30 yd Range) | |
| Exorcism | Rank 09 | 79 | Holy | Causes 847 to 945 Holy damage to an Undead or Demon target. (765 Mana, Instant, 15 sec Cooldown, 30 yd Range) | |
| Flash of Light | Rank 08 | 74 | Holy | Heals a friendly target for 409 to 571. (350 Mana, 1.5 sec Cast, 40 yd Range) | |
| Flash of Light | Rank 09 | 79 | Holy | Heals a friendly target for 585 to 655. (420 Mana, 1.5 sec Cast, 40 yd Range) | |
| Greater Blessing of Wisdom | Rank 04 | 71 | Holy | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 73 mana every 5 seconds for 30 min. (555 Mana, Instant, 40 yd Range) | |
| Greater Blessing of Wisdom | Rank 05 | 77 | Holy | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 91 mana every 5 seconds for 30 min. (695 Mana, Instant, 40 yd Range) | |
| Holy Light | Rank 12 | 75 | Holy | Heals a friendly target for 3264 to 3636. (1585 Mana, 2.5 sec Cast, 40 yd Range) | |
| Holy Light | Rank 13 | 80 | Holy | Heals a friendly target for 3799 to 4231. (1880 Mana, 2.5 sec Cast, 40 yd Range) | |
| Holy Shock | Rank 06 | 75 | Holy | Blasts the target with Holy energy, causing 820 to 888 Holy damage to an enemy, or 1239 to 1341 healing to an ally. (650 Mana, Instant, 15 sec Cooldown, 20 yd Range) | |
| Holy Shock | Rank 07 | 80 | Holy | Blasts the target with Holy energy, causing 967 to 1047 Holy damage to an enemy, or 1431 to 1549 healing to an ally. (650 Mana, Instant, 15 sec Cooldown, 20 yd Range) | |
| Holy Wrath | Rank 04 | 72 | Holy | Sends bolts of holy power in all directions, causing [857 + 0.07 * SPH + 0.07 * AP] to [1007 + 0.07 * SPH + 0.07 * AP] Holy damage and stunning all Undead and Demon targets within 10 yds for 3 sec. (20% of Base Mana, 2 sec Cast, 1 min Cooldown) | |
| Holy Wrath | Rank 05 | 78 | Holy | Sends bolts of holy power in all directions, causing [1050 + 0.07 * SPH + 0.07 * AP] to [1234 + 0.07 * SPH + 0.07 * AP] Holy damage and stunning all Undead and Demon targets within 10 yds for 3 sec. (20% of Base Mana, 2 sec Cast, 1 min Cooldown) | |
| Lay on Hands | Rank 05 | 78 | Holy | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana. Drains all of the Paladin's remaining mana when used. (Instant, 1 hr Cooldown, 40 yd Range) | |
| Redemption | Rank 06 | 72 | Holy | Brings a dead player back to life with 1400 health and 1060 mana. Cannot be cast when in combat. (64% of Base Mana, 10 sec Cast, 30 yd Range) | |
| Redemption | Rank 07 | 79 | Holy | Brings a dead player back to life with 1760 health and 1320 mana. Cannot be cast when in combat. (64% of Base Mana, 10 sec Cast, 30 yd Range) | |
| Sacred Shield | Rank 01 | 80 | Holy | Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. (35 Mana, Instant, 40 yd Range) | |
| Avenger's Shield | Rank 04 | 75 | Protection | Hurls a holy shield at the enemy, dealing [702 + 0.07 * SPH + 0.07 * AP] to [858 + 0.07 * SPH + 0.07 * AP] Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec. (26% of Base Mana, 0.5 sec Cast, 30 sec Cooldown, 30 yd Range) | |
| Avenger's Shield | Rank 05 | 80 | Protection | Hurls a holy shield at the enemy, dealing [846 + 0.07 * SPH + 0.07 * AP] to [1034 + 0.07 * SPH + 0.07 * AP] Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec. (26% of Base Mana, 0.5 sec Cast, 30 sec Cooldown, 30 yd Range) | |
| Devotion Aura | Rank 09 | 74 | Protection | Gives 1015 additional armor to party members within 30 yards. (Instant) | |
| Devotion Aura | Rank 10 | 79 | Protection | Gives 1205 additional armor to party members within 30 yards. (Instant) | |
| Fire Resistance Aura | Rank 05 | 78 | Protection | Gives 130 additional Fire resistance to all party members within 30 yards. (Instant) | |
| Frost Resistance Aura | Rank 05 | 77 | Protection | Gives 130 additional Frost resistance to all party members within 30 yards. (Instant) | |
| Hammer of the Righteous | Rank 01 | 60 | Protection | Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage. (Talent: Tier 11) (6% of Base Mana, Instant, 6 sec Cooldown, 5 yd Range, Requires One-Handed Melee Weapon) | |
| Holy Shield | Rank 05 | 75 | Protection | Increases chance to block by 30% for 10 sec and deals 181 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges. (280 Mana, Instant, 10 sec Cooldown) | |
| Holy Shield | Rank 06 | 80 | Protection | Increases chance to block by 30% for 10 sec and deals 211 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges. (280 Mana, Instant, 10 sec Cooldown) | |
| Shadow Resistance Aura | Rank 05 | 76 | Protection | Gives 130 additional Shadow resistance to all party members within 30 yards. (Instant) | |
| Shield of Righteousness | Rank 01 | 75 | Protection | Slam the target with your shield, causing Holy damage equal to your block value plus 300. This spell causes a high amount of threat. (6% of base mana, Instant Cast, 5 yd range, 6 sec cooldown, Requires Shields) | |
| Shield of Righteousness | Rank 02 | 80 | Protection | Slam the target with your shield, causing Holy damage equal to your block value plus 400. This spell causes a high amount of threat. (6% of base mana, Instant Cast, 5 yd range, 6 sec cooldown, Requires Shields) | |
| Blessing of Might | Rank 09 | 73 | Retribution | Places a Blessing on the friendly target, increasing attack power by 410 for 10 min. Players may only have one Blessing on them per Paladin at any one time. (5% of Base Mana, Instant, 30 yd Range) | |
| Blessing of Might | Rank 10 | 79 | Retribution | Places a Blessing on the friendly target, increasing attack power by 550 for 10 min. Players may only have one Blessing on them per Paladin at any one time. (5% of Base Mana, Instant, 30 yd Range) | |
| Divine Storm | Rank 01 | 60 | Retribution | An instant weapon attack that causes damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. (Talent: Tier 11) (12% of Base Mana, Instant, 10 sec Cooldown, 5 yd Range) | |
| Greater Blessing of Might | Rank 04 | 73 | Retribution | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by 410 for 30 min. Players may only have one Blessing on them per Paladin at any one time. (10% of Base Mana, Instant, 40 yd Range) | |
| Greater Blessing of Might | Rank 05 | 79 | Retribution | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by 550 for 30 min. Players may only have one Blessing on them per Paladin at any one time. (10% of Base Mana, Instant, 40 yd Range) | |
| Hammer of Wrath | Rank 05 | 74 | Retribution | Hurls a hammer that strikes an enemy for 786 to 868 Holy damage. Only usable on enemies that have 20% or less health. (830 Mana, Instant, 6 sec Cooldown, 30 yd Range) | |
| Hammer of Wrath | Rank 06 | 80 | Retribution | Hurls a hammer that strikes an enemy for 957 to 1057 Holy damage. Only usable on enemies that have 20% or less health. (1020 Mana, Instant, 6 sec Cooldown, 30 yd Range) | |
| Retribution Aura | Rank 07 | 76 | Retribution | Causes 112 Holy damage to any creature that strikes a party or raid member within 30 yards. Players may only have one Aura on them per Paladin at any one time. (Instant) | |
| Seal of Corruption | Rank 01 | 66 | Retribution | Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [(0.016 * SPH + 0.032 * AP) * 6] additional Holy damage over 15 sec. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will deal [1 + 0.28 * SPH + 0.175 * AP] Holy damage to an enemy, increased by 10% for each application of Blood Corruption on the target. | |
| Seal of the Martyr | Rank 01 | 66 | Retribution | All melee attacks deal [0.28 * mw] to [0.28 * MW] additional Holy damage, but the Paladin loses health equal to 10% of the total damage inflicted. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [0.25 * mw + 0.2 * AP + 0.32 * SPH] to [0.25 * MW + 0.2 * AP + 0.32 * SPH] Holy damage at the cost of health equal to 33% of the damage caused. |
See: MMO-Champion
See Also: Official Calculator Updates
(From WoWInsider's coverage)
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taken from WoWwiki
The paladins are the virtuous defenders of the weak and tireless enemies of the undead. Mixing elements of the warrior and the priests of the Holy Light, the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the Alliance races and the blood elves of the Horde.
The paladin is a warrior of the Holy Light. He upholds all that is good and true in the world and reviles all that is evil and sinister—especially undead and the Burning Legion. He offers succor to the beleaguered and smites his enemies with holy fervor. He is particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to the paladin, but he focuses his efforts on destroying undead and demons. These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the Dark Portal. Humans, Draenei and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood Elves known as Blood Knights bend the powers of the Light to their will, though rumour has it they have recently began to use the Light legitimately. The paladin order, also called the Knights of the Silver Hand, grew out of humanity’s culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies. High elves rarely become paladins, though this has changed somewhat, as their Blood Elf brothers and sisters expand the Blood Knight order. The Blood Knights are a commonly mistaken for the enemy of the Knights of the Silver Hand, they are not. Paladins are the embodiment of goodliness and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, all paladins are of good alignment.
Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of Lordaeron. The Archbishop Alonsus Faol perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther Lightbringer, it now rests upon these Paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.
The Knights of the Silver Hand was the original paladin order, the Silver Hand was formed in the Second War and was at its height until the time of the Plague. As paladins were immune to the Plague (and indeed all diseases), many members of the order survived the initial push of the Scourge. Unfortunately, the corrupted Arthas Menethil killed many paladins upon his return (including Uther the Lightbringer), leaving only a scattered few. The Order of the Silver Hand was decimated by prince Arthas Menethil when Uther the Lightbringer refused to aid in Arthas in destroying Stratholme.
Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these Paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed as corrupt. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some Paladins have also turned from the light and joined Arthas Menethil as Death Knights.
Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under their new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge who soon adopted the tenets of the order as well. Though decimated the Knights of the Silver Hand eventually bounced back.DF 154, 155
In a World of Warcraft questline, Tirion Fordring vows to restore the original order.
The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei
A paladin must be of good alignment and loses all light abilities if he ever willingly commits an evil act. Additionally, a paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts who are of good alignment. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities and can not train further as a paladin until he atones for his violations
Paladins don't always have to work within good or neutral organizations as seen by the Scarlet Crusade and others — however, they do have to believe they working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine), but as long as they believe their cause to be just, the Light will continue to serve them.
With the Ashbringer in the hands of paladins once again and the Knights of the Silver Hand fully reinstated the paladins of the world stand eager to fight against their mortal enemy and former comrade Arthas the Lich King and his scourge army. With the paladins unwavering faith in the light and their increased power against the unholy forces of the undead, paladins are going to be the ones making the biggest blow against the scourge, whether through protecting their allies, healing them or unleashing the full wrath of the light in retribution against the undead. The paladins stand ready.
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