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Inscription

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Crafting Professions: Alchemy · Blacksmithing · Enchanting · Engineering · Inscription · Jewelcrafting · Leatherworking · Tailoring
Gathering Professions: Herbalism · Mining · Skinning Secondary Professions: Cooking · First Aid · Fishing

Overview

Inscription is a new profession being added to World of Warcraft in the Wrath of the Lich King expansion. There is a leveling guide available.

So far, Inscription allows a player to create the following:

  • Inks from Pigments, used as Reagents in other Inscription recipes.
  • Create scrolls for enchanters, allowing them to sell their enchants in the Auction House(Example).
  • Scrolls that increase stats (Example).
  • Runes that can be applied to a player's Glyph Interface to boost spell effects or make cosmetic changes.
  • Runewords which can be applied to pieces of armor as a form of temporary enchant. (Example)
  • Runes of Power that act as offensive/damage spells, consuming Inscription-based Reagents (like Inks). (Example)
  • Scrolls of Recall that function similar to Hearthstones, but are like the Engineering transporter where it has unpredictable results. (IE a hearth is set to Shattrath and a Scroll of Recall will take a person to Gadgetzen)
  • Various Card items. (Example)

Many recipes require an Inking Set. This is the Scribe's version of a Jewelcrafter's Grinder or a Blacksmith's Hammer.

Inscription relies primarily on Herbalism as its gathering Profession counterpart. In order to produce Inks, a player uses the Inscription ability Milling, which consumes 5 herbs of the same type and creates various Pigments, depending on the type of herbs that were Milled. (Similar to a Jewelcrafter's Prospecting ability.) Herbs now show the Inscription skill level needed to mill that particular herb on their in-game tooltip, and the types of herb needed to make each pigment is in the pigment tooltip in the Inscription Interface (Example)

Deciphering

Along with Milling, Inscription also gives players the ability Decipher, which "allows the deciphering of strange and mysterious writings." The purpose of this spell is currently unknown, though it may be similar to an Enchanter's Disenchant ability.

In Build 8770 the first "Encrypted" item was added: Floral Foundations (Requires Inscription 50 - "A small collection of rare herbs."), as seen in this screenshot of new items from Blizzcast Episode 4.

The Glyph Interface

The Glyph Interface was unveiled in the first Beta Build, 8634. It is attached to a player's Spellbook.

All players have access to Glyphs and the Glyph Interface. There is no level requirement to use the Glyph Interface, though individual Glyphs may have level or spell rank requirements. Most Glyphs created through Inscription can be traded or sold, though there may be some Inscriptionist-only Glyphs, similar to the epic Gems that may only be used by Jewelcrafters. Glyphs stack in your inventory up to 5 per stack.

Each player can add up to 6 Glyphs to their interface: 3 Major Glyphs and 3 Minor Glyphs.

  • Major Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
  • Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.

On the Glyph Interface, the larger circles with gold borders around them are for placement of Major Glyphs and the smaller circles are for Minor Glyphs.

When a player uses a Glyph in their inventory, the Glyph item is destroyed and its inscription effect is placed in one of the appropriate slots. Players can also over-write existing inscriptions. If a player chooses to overwrite an inscription, the old inscription's effect is lost. Requires a Lexicon of Power.

glyphint8770smev5.jpg
The Glyph Interface (Build 8770).
Click for fullsize.

Inscription Bags

One small Inscription Bag is already available in the game, the 10-slot Scribe's Satchel. Inscription supply vendors sell this bag in limited quantities.

The Scribe's Satchel can hold most of the materials required for Inscription, including:

  • Pomace
  • Vials (A first! No other profession bags hold these.)
  • Inks
  • Parchment (Only ones used in Inscription, not those used in Engineering.)
  • Scribe's Tools
  • Crafted Scrolls
  • Crafted Cards

A larger bag, the 32-slot Pack of Endless Pockets, can be created via Leatherworking.

Scribe Quests: The Rogues Deck

rogues-deck-completed-and-quest.png The Rogues Deck is an interesting addition to the profession for low-level Scribes, making an object that can be crafted at very low levels as a "grind" into a more interactive quest.

The Scribe creates items called Mysterious Tarot, which can then be opened to produce one of five Cards: The Ace, Two, Three, Four, or Five of Rogues.

When all five of these cards are combined, they produce the Rogues Deck. This deck gives the Scribe a quest, requiring at least Level 10 and 50 Inscription, called "Rogues Deck". When the quest is turned in at the Darkmoon Faire, it rewards one of several uncommon-quality level 10 armor items: Darkmoon Robe, Darkmoon Vest, or Darkmoon Chain Shirt. Also as of Sep 1, 2008, you can also right click on the Rogues Deck and a Darkmoon Fortune Teller will pop up infront of you and you can turn it in that way. The Darkmoon Faire is not going on at the moment but will be back around the 8th of September and will try to confirm you can still turn the deck in there.

Higher levels of Inscription can create higher level cards, which begin higher level quests and provide better rewards.

Here is a list of all of the Decks and their respective quests and rewards:

Inscription Trainers

In Northrend:

Alliance
Horde
Both

In Outland:

Alliance
Horde

In Azeroth:

Alliance
Horde