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Factions

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Neutral Factions: The Kalu'ak · Kirin Tor · The Wyrmrest Accord · Knights of the Ebon Blade · The Argent Crusade · The Oracles · Frenzyheart Tribe · The Sons of Hodir
Alliance Vanguard: Valiance Expedition · The Silver Covenant · Explorer's League · The Frostborn Horde Expedition: Warsong Offensive · The Sunreavers · The Hand of Vengeance · The Taunka

From the World Wide Invitational 2008 Dungeons & Raids panel:

Devs want to make it not feel like a grind.

The "Championing" process with help earn reputation with certain Factions outside of your current dungeon's Faction. You get to choose the specific Faction to earn rep with using a system of tabards. You put a certain Faction's tabard on in any level 80 Dungeon and every kill will give rep towards the Faction whose tabard you're wearing. Details are not final, but this is the current direction. They don't want you to feel you have to grind certain dungeons mindlessly.

Faction requirements for heroic dungeons are being removed. Devs don't want people to feel like there are so many barriers.

PvP rewards will show up in faction rewards, similar to current low-level PvP faction sets. There will be a greater variety of faction rewards across the board. There are only a certain amount of items they can make in the time they have, but they want to include items that fit different specs and classes. There will be more recipe plans, as well. This was done in TBC but not all trade skills were represented in factions. In general, there will be more overall rewards from faction.


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