You can find the schedule for BlizzCon here. Things will most likely change, so this page may be unaccurate. Visit http://www.blizzard.com/blizzcon/faq/schedule.xml for the accurate schedule. :)
Many many kudos to WoWRadio for their 4 year's birthday! Gratz guys! Read the Press Release for more info!
If one of the streams is not working, it may have been changed for bandwidth reasons. (Or it's just not broadcasting at the moment.) Check the WCRadio.com Schedule Page for the latest stream times and links.
WoW Radio, (http://www.wcradio.com) was able to broadcast from Blizzcon in 2005 and 2007, this year, Blizzcon 2008 falls on WoW Radio's 4 year anniversary (October 11th) and we plan on celebrating it with style by providing our most complete, live Blizzcon coverage yet. WoW Radio will be broadcasting all of the announcements and panels live via shoutcast audio, free of charge to any and all players around the world. Our site will feature an interactive schedule with multiple streams being broadcast simultaneously, allowing listeners to tune into any particular event they wish to listen to. After each panel, announcement and scheduled event has finished, the broadcast will be uploaded as a podcast, and be made available via the site and our RSS feeds. Clicking on an event that has already happened, will direct you straight to the podcast for that event, allowing listeners to download or stream it from our website, whenever they wish. In addition to this coverage, we will be providing live shows, interviews and commentary throughout the day from our convention studio in Anaheim. WoW Radio hosts will be manning the stream all day, providing the World of Warcraft community with up to the minute topical discussion, debate and commentary on the information revealed at Blizzcon, as it happens. Exclusive interviews will also be happening throughout the day with such personalities as the cast of The Guild, as well as members of Blizzard entertainment, prominent machinimators, guilds and community members. All of these interviews will be provided in both audio and video-format for high definition download and streaming. In addition, we will be inviting special guests such as the crew from WoW Insider and World of Warcast to join us on air in a celebration of WoW podcasting. For those attending the convention, a very special outside broadcast will occur at 8pm local time on the 10th of October, with hosts from Warcast, WoW Insider and WoW Radio in attendence. We encourage attendees to come and be our 'live audience'.
If you would like to know more we have prepared this short podcast, detailing our plans for the event. - http://www.wcradio.com/archives.php?selectArchive=1236&autoplay=1
We at WoW Radio would like to welcome the World of Warcraft community to join us in our Blizzcon IRC channels. Our staff will be on-hand to provide any technical assistance and field any questions you might have, so feel free to join either #blizzcon08 on irc.quakenet.org or #wowradio on irc.mmoirc.com. Those who do not have an IRC client, can use our on-site java application, by clicking on the chat link at the top of our page at http://www.wcradio.com
Since the coverage will be live and low-latency, we expect listeners to be the first to hear the announcements, so come and join the rest of the community and share in the excitement. Thank you for taking the time to read this, and we look forward to broadcasting to you guys at Blizzcon in October.
What is BlizzCon?
BlizzCon is a celebration of the Warcraft, StarCraft, and Diablo franchises and the communities that surround them. This two-day event will contain Q&A panels featuring Blizzard Entertainment developers, social events for players and developers to meet one another, and hands-on gameplay featuring your favorite Blizzard Entertainment games.
When and where is BlizzCon 2008?
The event will take place on October 10 and October 11, 2008 at the Anaheim Convention Center, located at 800 West Katella Avenue, Anaheim, CA 92802. The hours of operation are 10 a.m. to 10 p.m. Pacific Time on both days (Friday and Saturday).
How much does a BlizzCon ticket cost?
Each BlizzCon ticket costs $100. Tickets are non-transferable, non-refundable, and Blizzard Entertainment reserves the right to deny admission to anyone who violates this policy.
Where can I buy BlizzCon tickets?
To attend BlizzCon, you must purchase tickets in advance through the Blizzard Store. Tickets will go on sale on August 11, 2008 and will be available on a first-come, first-served basis until they are sold out, though Blizzard Entertainment reserves the right to sell additional tickets in the future. There will be a five-ticket limit per household. Please visit the Blizzard Store on August 11 to make your purchase.
How do I receive my tickets?
Tickets and badges must be picked up at the Anaheim Convention Center; Blizzard Entertainment will NOT be mailing the badges out. To pick up your tickets, you will need to provide the credit card used to make the purchase. There are no exceptions to this.
When are ticket pickup times?
Registration and ticket pickup will be available starting Thursday, October 9, 2008 between 4 p.m. and 10 p.m. and will continue throughout each day of the event.
I placed an order but did not receive confirmation. Can I check on the status?
You can check your order status through the online Blizzard Store under your Blizzard Account’s order history. Simply log in with the Blizzard Account you used to make your purchase and click My Orders. If you have further questions, please email blizzconsupport@blizzard.com to verify whether your order was placed successfully.
Can I change the credit card I wish to use after I have already ordered tickets?
No. Once the order is placed, we are unable to change the card that is going to be billed. Additional tickets can be purchased using a different credit card provided there are still tickets available. Ordering additional tickets will not negate any prior orders.
Will I be able to edit any ticket details such as attendee and associated character names after I’ve placed an order?
No. Once you have placed an order, the ticket details cannot be changed. Please review your submissions carefully before confirming your purchase.
If I wish to purchase more than five tickets can I place another order?
You may place multiple orders as long as the total number of tickets ordered does not exceed five per household. Additional orders will need to be placed by another household.
When will my credit card be charged?
Once the order request is submitted, we begin the process of billing your credit card. Please be aware that once you submit your order we are unable to cancel the request and provide a refund.
Will there be a waiting list once the tickets sell out?
No. Ticket sales are on a first-come, first-served basis, and once they’re sold out we will not be accepting additional ticket requests. If we decide to release additional tickets for sale in the future, these will also be sold on a first-come, first-served basis at the time of their release.
Who should I speak with if I have further questions about BlizzCon 2008 ticket purchases?
To contact our sales team, please send an email to blizzconsupport@blizzard.com or contact us via phone with your questions. Be sure to include specific details if you're encountering any difficulties ordering tickets.
Will each attendee who purchases a ticket receive a personalized BlizzCon badge?
We're in the process of finalizing these and other details related to BlizzCon and will be providing further updates in the weeks ahead. Please stay tuned to www.blizzcon.com for more information.
What do I get for the cost of a ticket?
Each BlizzCon ticket includes a BlizzCon badge that grants access to BlizzCon. Attendees will also get a BlizzCon goody bag containing exclusive swag. More details on the contents of the goody bag will be revealed in the weeks ahead. Please be aware that transportation and hotel accommodations are not included with the cost of any BlizzCon ticket.
Is BlizzCon open to attendees outside the United States and Canada?
Yes. International attendees will be able to purchase tickets at the same time as domestic attendees. Tickets will go on sale August 11, 2008.
What should I do about hotel accommodations and transportation?
Several hotels within walking distance of the Anaheim Convention Center have agreed to provide guest rooms at a special BlizzCon group rate. Transportation to the event will be up to you. Please check the Hotel & Travel page in the coming weeks for further information on nearby hotels and how to take advantage of the special group rate, as well as information about car rentals and shuttle buses from nearby airports.
Is there an age limit for attendees?
Some content at BlizzCon may not be suitable for children. Anyone under 13 should be accompanied by an adult. Absolutely no children under 5 will be permitted to enter. Tickets are required for all attendees, and the child ticket price is the same as the adult ticket price. Please note that no strollers will be allowed in the Anaheim Convention Center.
Who should I contact if I have a question about accommodations for people with special needs at BlizzCon?
For information on accommodations for people with special needs at the event, email blizzconsupport@blizzard.com. Please include your question and contact information in your email.
I am planning on carrying my costume and some water in a backpack to BlizzCon. Is this ok?
Any bags being brought into BlizzCon should be smaller than 20 inches x 10 inches (roughly the size of two sheets of paper side by side). Anyone with a bag larger than this may be refused entry. If you are taking part in the costume competition and require a larger bag to store your costume, please check with the ticket desk on your arrival. Blizzard Entertainment reserves the right to search any bags being brought into BlizzCon and to refuse entry if they are found to contain prohibited items (see below).
Can I bring my video camera/camcorder into the BlizzCon exhibit halls and concert arena?
Video cameras are permitted for use in the BlizzCon exhibit halls but not in the arena where the BlizzCon Finale Concert will be held. However, filming gameplay on the screens in any of the exhibits is prohibited. This does not apply to the tournament gameplay, which may be filmed.
Can I bring my iPod?
MP3 players are permitted in the BlizzCon exhibit halls. However, personal equipment may not be connected to any computer for any reason at any time.
Can I bring my computer/laptop to BlizzCon?
Desktop computers, laptops, and electronic storage devices are not allowed in the BlizzCon exhibit halls. Please leave these devices in your car, at home, or at your hotel.
I'm planning on wearing a costume to BlizzCon. Are there any items I cannot bring into the event?
Costumes may not include or otherwise utilize any edged weapons (such as knives, daggers, and swords); actual clubs, maces, or other crushing weapons; or projectile weapons of any kind, even if unloaded or nonfunctional (this includes firearms of any kind including air guns, longbows, crossbows, etc.). Acceptable costume weapon props are limited to air-filled or soft plastic melee weapons (swords, daggers, maces, clubs, etc.) and wooden staves that are not shod with metal.
Is there anything else that I can't bring?
Attendees will not be allowed to bring weapons, alcohol, fireworks, glass bottles, cans, or large containers into BlizzCon. **Any attendee found to have violated the prohibited items list may be removed from BlizzCon.**
The audio downlaods below are archived editions of the live WCRadio shoutcasts from Blizzcon 2008. More panel audio will appear here as soon as it is available.
Opening Ceremony:
Download from WCRadio or a MegaUpload Mirror
WoW Class Panel:
Download from WCRadio or a MegaUpload Mirror
WoW Sound Panel:
Download from WCRadio
More coming soon...
Coming soon...
More Dance Contest Videos: Parts 1, 2, 3, 4, 5, and 6.
Also, see comedian Jay Mohr ride the mechanical turtle!
Diablo III Classes Panel: Parts 1, 2, 3, and 4.
StarCraft II Opening Cinematic Preview.
Below are links to various galleries of images from Blizzcon 2008.
WoW PvP and Dungeons & Raids Panel Photos from MMO-Champion
WoW Class and UI Panel, General Floor, and Opening Ceremony Photos from MMO-Champion
WoW UI Panel Gallery from WoW Insider
Costume Contest Gallery from WoW Insider
Costumes Gallery from WoW Insider
Art Gallery Photos from WoW Insider
Retro Arcade Photos from WoW Insider
General Floor Photos Gallery from WoW Insider
Pre-Convention Badge Pickup Line Photos from WoW Insider
Swag Bag Photos from WoW Insider
Transcripts will appear here as soon as they are available. Click the headers to hide/show content.
| Blizzard Community Summit | Click this bar to Open/Close |
| Opening Ceremony | Click this bar to Open/Close |
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the Opening Ceremony audio broadcast as soon as it is available.
| WoW UI Panel | Click this bar to Open/Close |
Q: Main backpack. Is it going to be made bigger/switching it out?
A: There were talks to expand it, but now with currency and pet changes, space has been freed up enough that it has been tabled for now. Possible for future.
Q: Pet UI. First time you log into Beta, you don't know how to get onto mount! Will new players get a tip on how to do this?
A: It's in the patch notes and on the website, but also in-0game the character and pet tabs flash when you gain a new pet or mount item. Hopefully there will also be new tips and hints for all the new features. They are trying to "bread crumb" you as best they can, but it's not rocket science.
Q: Why no skulls in China?
A: It's a sociological thing. In Germany you can't have red blood. Devs have no idea, that's just the way it seems to be.
Q: There is an addon for focus frame. Any official way to have a focus frame as well as a target?
A: There is a focus frame being added, yes.
Q: Confirmation boxes for talent trees. Misplaced talents mean you have to pay for a new respec! Can a system like on the website be added so that you can add/remove points and then confirm your selections? (Applause from the crowd.)
A: There is going to be a dual-speccing interface, hopefully a simple one, at some point after the expansion. They will be revisiting the speccing process at that point.
Q: Talked a lot about how UIs were made, but how do you discuss the details in the beginning? "Reactionary" designs don't sound pre-planned. Who comes to UI devs and says they need things done?
A: Usually there are not too many things going on at once. Game designers put togetehr basic designs, and then the UI team iterates it, making it even more functional and polished. Wrath has a lot of new UI features, so there were a lot of design feature "collisions" and craziness like never before.
Q: Will there be compatibility issues with addons? What sort of education should a UI designer have?
A: Compatibility should be OK. No huge LUA engine change this time. No keybinding resets. A lot of addons may just work the same as before with no issues. In terms of education/experience, data management and a focused interest in UI are common elements. One of the UI devs has a degree in architecture, but a lot of web design experience.
Q: Graphic user interfaces. Will there ever be more options? "Skins?"
A: They has been though about. They want to add the ability to move things about a bit. The problem is that in moving some things, it can interfere with elements that occur later in the game, are not available at low levels, etc. Issues with that can frustrate users. They are thinking about it. They want to do it in a "clean" way. The UI is some complex now that it's necessary. Devs prefer to let the amazing interface design community make all these options. Keep things customizable.
Q: As a raid leader, Pally Power is very useful. Is there a plan to integrate buff addon functionality into the game?
A: Not at this time. They try to stay away from class-specific UI elements. They don't want to tell players how to play or step on any toes. Sometimes they do take up concepts that work, but only when the addon targets a general need. They let addons target very specific needs so that every time they change gameplay they don't have to make huge changes to the UI. One example is Totem Timers. They added that functionality, despite its class-specific nature, because ALL shamans use totems.
Q: Minimaps are crowded with addon buttons. Any possibility for a separate button dock?
A: Blizzard doesn't want to impose that on the addon community. Thye minimap is a great place to put addon and other UI controls. They don't want to force people to use it or not. As another option, the new Options UI gives the addon community the ability to add to it and make new Blizzard-style controls.
Q: As player progress they get more skills and larger bags. Any plans to redo the bag UI? More action bars? One large bag?
A: More action bars may be added in the future, but they feel that if they need to do this, they are doing something wrong. Players shouldn't have a confusing choice of a hundred different things. It should be more streamlined. Class devs have been trying to consolidate some abilities and make that valuable action bar real estate really meaningful. There are no current plans to have one large bag. A lot of Blizzard devs really like the separate bags. They'll leave the one bag to OneBag (and similar mods).
Q: Will there be a /castrandom for Mounts/Minipets with the new UI system?
A: (Devs laugh.) Cool idea. We'll write that one down!
Q: Will mod authors have an easier way to add items to the minimap tracking menu or the minimap itself without having to do so much translation of server-side info and coordinates?
A: Not really. They want to keep that process a bit obtuse to help prevent botting.
Q: At last Blizzcon it was mentioned there might be a built-in boss timer or item rack...
A: There are a lot of things like that still on the plate. There are only so many features they can put in every time. Those two specifically they thought they would get to, and they want to put them in, but they do not know when it might happen. They want to make sure those features are properly implemented and that they "feel right."
Q: Can a terminator be added to castsequence to make certain codes easier?
A: There are some stop-casting issues that cause exploits. The castsequence system is tricky. Had to compromise to prevent ubermacros that do a whole fight with the press of a button. Changes like Auto Shot not clipping Steady Shot help streamline these issues.
Q: Would it be possible to have an instanced training area with dummies and free respecs that could give really accurate parsed info so that people can better test out talent specs?
A: The instanced testing area is an interesting idea, but more a gameplay thing. They will bring it up with devs.
Q: Will Hunters every have the quiver not use a bag slot?
A: They have been generally trying to free up bags, but there has been no specific talks about quivers or soul shard bags. The Hunter/Warlock devs feel your pain.
Q: Threat UI: IS the beta threat meter UI final? Right now you see threat as % of main tanks threat. Will there be an option to show hard threat numbers?
A: Yes, the beta version is final. Instead of hard "techy" numbers, they wanted an easier-to-read, polished gameplay experience. Organic version number crunching. The API, tho, gives all those numbers if you want to make your own more numbers-intensive version.
Q: Many UI additions seem to be based on mods that are popular. Does Blizzard give any credit to those original mod authors?
A: Putting it in is a great compliment right there! The UI devs talk to the big addon authors quite a lot. When Blizzard uses an idea similar to something from the addon community, it is rarely done in the very same was as addon devs implemented it. The devs go on to thank the addon community.
Q: The new threat meter is great,especially for 5-mans where everyone might not have had a threat meter once. In 10/25-man raids, tho, the larger packs with many mobs tend to clutter up the screen. Any fix for that?
A: Currently, when someone is about to pull threat off the tank, a text message come up over the mob that will lose aggro. This helps a lot in AoE threat. Originally they put a mark over the head of the raid member that was about to pull aggro, but it ended up being way too busy. The devs hope that this new threat meter and more accurate numbers will allow the addon community to get really creative with threat mods.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW UI Panel audio broadcast as soon as it is available.
| WoW Class Panel | Click this bar to Open/Close |
Q: Dual spec system: Will there be a fast way to switch gear without taking up a lot of bag space.
A: There has been discussion of a gear changing UI, like Wardrobe or similar mods. They want to make those improvements.
Q: Warlocks: Affliction is great in T4/T5, but in T6 is was lackluster DPS. Fix for that?
A: Yes, we definitely are trying to get Affliction back into a raiding spec.
Q: Warlocks: Will Infernals and Doomguards ever be more useful? Maybe Infernals as a Destruction pet?
A: Getting rid of the ability of those pets to break free and such is a big step in that direction. Also they have made Infernals usable indoors.
Q: Warlock pets: A lot of talents are geared to one pet or another. Pets are hard to switch. Fixes for this issue?
A: They do want to make pets easier to summon and use.
Q: Druids: Please respond to the forms forum thread! Feral mana and shifting is an issue. Fixes for that?
A: Feral mana is on the list to look at. They don't want intellect on feral gear. They are looking into it.
Q: Rogue poisons: Endgame bosses are mostly immune to poisons. Will this change?
A: They would like more bosses with less poison immunities. They would like to have rogues less reliant on Windfury.
Q: Mages: They are a food table and a teleport. Now cooks can make food tables, and Mage DPS isn't so amazing right now. Will Mages really be viable in Lich King?
A: Mages making food tables really should be a "niche" since it kind of sucks. Frost and fire DPS is actually pretty reasonable right now. They want to "massage" arcane a bit more. Running out of mana is their big issue, but recently mana costs for Mages were revamped and they still want to do more of that.
Q: Mages: 51-Point talents seem lackluster. Should be baseline.
A: They want to increase Living Bomb damage and maybe play with the mechanics a little bit. Any spell that does a lot of damage is fun! With Arcane Barrage they wanted to mix up the Arcane Mage's damage rotations. They also want Arcane to be more mobile and more about speed. They thing with 51-point talents is that most classes have a lot of buttons to push. They wanted the new major talents to be more situational.
Q: Druids: Are feral druids going to get abilities to differentiate them from Rogues in Arenas and PvP?
A: Ferals have been kind of a "B" PvP spec. They identified a few issues with them: The lack of a healing debuff, raw damage output, a few other things. They have given them some new tools, but they want to watch it. They have not seen a lot of Feral Arena play in the Beta, so they want to keep an eye on it in live.
Q: Mages: They are the only clothies that can't heal themselves. Maybe a new shield or some other function?
A: They want to keep classes unique. Mages are the "get out of jail" class. Very mobile. "Slippery glass cannons." For instance, a mana shield that doesn't expire, could be too good or horrible. it's a delicate balance.
Q: Shamans: Will Windfury and its cooldown be revisited to resolve the issues that have come up with Flametongue and slow weapons?
A: The new cooldown on Windfury has encouraged the use of Flametongue. They want to see how it plays out.
Q: Druids: As a Balance Druid it's hard to play in Moonkin form. Will there ever be a way to kill someone in Moonkin without running away so much?
A: Typhoon gives some knockback to counter melee. Balance Druid DPS has been increased. Devs feel really good about their DPS but they want to keep an eye on survivability.
Q: Paladins: Retribution burst DPS is pretty crazy on Beta. What do the devs have in mind to balance their burst damage to make it less massive in PvP and still good in PvE?
A: In Beta Paladins were really bugged. Things got ridiculous. Now devs have to figure out if their DPS is good or not, now that that bugs are fixed. ("Don't nerf me bro!") They want Ret Paladins to have more control of their damage. They don't want them to have to rely on lucky crits.
Q: Tanking: Tank homogenization is rampant with the changes recently, especially to AoE tanking abilities. Will there be more uniqueness added back in later?
A: A lot of classes feel they need all the same abilities to be similarly viable. Devs have to be very careful to give them all the abilities
Q: Dual spec system: Did you actually say you want people to be able to switch spec mid-raid?
A: Yes, that's the idea.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Class Panel audio broadcast as soon as it is available.
| WoW Art Panel | Click this bar to Open/Close |
Q: Can you tell us about the artists who do the amazing wallpapers and production art? Does he work closely with your departments?
A: Wei Lang is a Chinese illustrator who does a lot of the patch art. He's contracted to the creative development department. He often works from model screenshots and works with Chris Metzen and the art departments to make sure the images are true ton the source material. Otherwise he works on his own.
Q: Can Shamans please have some more pants? (Laughter)
A: Well we hope you are wearing pants underneath the kilts! You could plya a Paladin, they seem to wear the pants in the melee family... (Laugher)
Q: Seeing the Dalaran art, will there be a Caverns of Time instacne for Dalaran?
A: Maybe! You'd have to ask the Dungeon and Raid guys.
Q: Taunka females have the exact same models as female Tauren. Will they have a unique one?
Q: Troll females do not blink. It's creepy!
A: There's no plans for that right now, but maybe the next expansion... (Laughter.)
Q: Male Draenei /roar is awesome, but Human males look awful...
A: He looks like he's pinching a loaf, thanks, I was constipating while painting that texture. (Laughter)
Q: Any plans to revamp other Heroes or Faction Leader like Varian Wynn was?
A: A lot of designers would love to.
Q: There are a lot of cool new Dungeosn and Zone. What is your personal favorite.
A: One dev answers Grizzly Hills. Another loves Azjol-Nerub. Another loves the starting zones and Utgarde. Another loves the Vrykul buildings and Utgarde. They really set the tone for the expansion. He also loves Crystalsong and the Sewers in Dalaran (What does a sewer look like when Mages have been dumping magical goo in them for ages?). They love them all!
Q: Is there really a Caverns of Time Stratholme instance? (WTF?)
A: Yes.
Q: MedievalDragon from IncGamers Network: What happened to the external zone of Azjol-Nerub that wasn't instanced?
A: That's more of a design question. You might want to ask Dungeons & Raids panel.
Q: Where did you get the idea for the Rogue helms for all the new tiers.
A: Samurai Showdown (Laughter.) There is definitely some Japanese fighting game and anime influence.
Q: You can easily see where a player has been by their armor, except for Druids! Any plans for armor on Druid forms?
A: You mean like adding some attachments points for armor on forms? They discuss it from time to time. Should we do it? Let's do it! (Applause) Throw the shoulders on the Bear. And some pancakes on his head too!
Q: Helms and Shoulders have great effects. Wings, etc. Are there any plans to add some flash to the other pieces of armor? Flaming capes or frosty shoes?
A: There are some technical constraints. Helms and Shoulders are more speertae from the character model, so they are easier to add elements to. They'd like to do more with other pieces.
Q: Barber shops are amazing. Are their plans to add more styles?
A: We had to make sure the new styles were not so superior to the old styles that they looked like an entirely new game. There were also some texturing issues. They'd like to be able to do more with them,, including new facial hair, earrings, etc.
Q: Varian Wynn's redesign is great, but could his son please have a redesign instead of being like every other Stormwind orphan?
A: We may be able to throw a Burger King crown on him! (Laughter). Varian has the spotlight right now but he'll catch up, don't worry.
Q: Where do you come up with the inspiration for world design? Do you drive around the country or something?
A: Talking about Grizzly Hills specifically,m we always wanted to do a Redwood forest. So a dev did go up to the Redwoods in California and took some pictures to base the pallet on. For Dragonblight, it started out as one thing and was completely done. And then a designer came up with a brand new tree and the design team took some extra time on their own to add in the new trees and completely redefine the zone.
Q: Will Druids in tree form ever be able to change their leaves?
A: Never! (Laughter) One designer is always on their case. They'd love to add more color and options to forms (Cheers.)
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Art Panel audio broadcast as soon as it is available.
| WoW PvP Panel | Click this bar to Open/Close |
Q: Hunters are the least represented class. They are weak with their pets and the inability to shoot in melee range. Disengage is a band-aid. Why can't hunter shoot at melee range like all casters can use magic in melee range? Why can't pets have resilience?
A: Pets can also be a significant advantage. Pushback with casters, and all new abilities. Yes you can lose a part of your character if they die, but they want to tune that. They want it to be a viable strategy to kill the pet to hurt the hunter. The new pet talent system allows more defensive pet customization. With regard to shooting at melee range, casters don't tend to be wearing mail armor. Hunters are also not effected by spell pushback. In the past elemental shamans have had a lot of pushback resistance, for example, they became able to tank a melee class while blasting them in the face. Devs feel Diengage is really interesting with a lot of potential.
Q: Players are glad devs are biting off WAR and meshing PvP and PvE. Will some older bgs and arenas get a face lift with some new dynamic elements?
A: Yeah, definitely. What devs see a lot on PvP side is content burnout. PvP content comes out slower than PvE. The maps have turned out to be more important than they imagined. Devs want to make a better effort to introduce more new bgs.
Q: Paladins in Arenas: Pursuit of Justice at 15% movement speed increase was a help for mobility, but so many spells could be dispelled. Will Paladins get more abilities to help them stay in melee range?
A: (Audience boos and someone yells: Go heal!) They do not have plans to do much to Paladin mobility. They want to help some of the Paladin's ranged abilities, tho. There is a glyph being added to increase range of Hammer of Justice, etc. Ret Pallies are doing pretty well in Beta.
Q: Will there be a buff to help deal with population imbalanced in Wintergrasp?
A: Yes. The buff is Tenacity. It detects the population difference in Wintergrasp dynamically and scales the buff to let you take less damage and do more damage (as a percentage) as your side is more outnumbered. If you are outnumbered 5 to 1, you should be able to take on those 5 players. They are still tuning these numbers. The "psychology of defeat" effect where the losing team is demoralized needs to be undermined.
Q: In Wintergrasp you can AFK and get honorable kills, still. Will there be a fix for this?
A: Wintergrasp does not have a forced groups system like bgs to to help combat this. The Ranks also reset with each cycle.
Q: Will there be any balancing factors for the fire in Ring of Valor? Will ranged be at an immediate advantage?
A: The fire is timed. You can anticipate it and make decisions. Melee CAN shoot across it, tho, and that is soemthing you will have to figure out how to deal with.
Q: Resto Druids have been very powerful. Can you balance it without nerfing Balance or Feral?
A: Devs do not think the current balance will hold in Wrath do to massive talent and ability changes. Lifebloom, for example, will not be able to keep people up all by itself anymore. That is just one example. The game is being changed quite a bit. Devs do not know exactly how things will play out in live, but they will keep an eye on it.
Q: Arenas and racials. Will there be a way to balance it bit more so you actually see Draenei Warriors running around?
A: Devs like racials. They think they are quite fun. They don't want to put too many limiting rules on arenas. They have already limited consumables. Wrath sees quite a few changes to racials. Devs are also considering other option to give players other alternatives, whatever that means.
Q: Resto Druids in Wintergrasp: It's very difficult to heal when not grouped. Will Wintergrasp have an auto-grouping mechanic?
A: Devs have avoided grouping mechanics in Wintergrasp to avoid exploits. If they can fix the AFK issue, they would like to make grouping friendlier for Wintergrasp.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW PvP Panel audio broadcast as soon as it is available.
| WoW Dungeons & Raids Panel | Click this bar to Open/Close |
Q: People tend to fall asleep late at night at the keyboard. You have to wait for them to disconnect. Can you add in a way to kick people who are AFK for too long from instances?
A: Devs really like this suggestion. It's a matter of time, but they would like to do it. They want people to be able to keep raids going.
Q: Legendaries in 10/25-mans. Will they be random or quest-based? Will they have tiers like the gear?
A: Devs are still thinking about it. They do think they need new caster and healer legendaries. Devs are not so big on random legendaries now. They'd rather have Atiesh-like quests.
Q: Are you designing raid encounters with the new dual spec system in mind? Where people will be wanted to switch within a fight?
A: (All together.) No. (laughter.) They would rather design encounters around roles and not people switching specs.
Q: What about unopened Azeroth instances like Uldum?
A: They are always on the table. They have to choose what dungeon or raid fits in best with the new content. When the time is right it will happen.
Q: Balance druid itemization was helped a lot with spell power changes. Will there be some loot balancing since so many people will want to roll on spell power items?
A: Assuming numbers don't hate you, caster weapons should still drop in the same ratio to melee that they always have.
Q: In Kara for instance, tier pieces would drop without the classes that can use them being there. Can there be a check system for this?
A: They have heard and thought of that complaint. One thing they have done in Wrath is that 10/25-Man emblems can be used to purchase class set pieces. So if people are having issues getting set pieces to drop, that could help.
Q: Keying quests are pretty epic and cool, though they were taken away later on. Will there be level 80 attunements?
A: In Wrath the only real current key at all is having to kill Sapphiron to fight Malygos.
Q: Hunters now have tanking pets. Can they tank 5-mans or off-tank content?
A: The base intention for pet talent trees and defensive pets is to have them able to off-tank.
Q: Is Tenacity PvP balance mechanic being used in PvE as well?
A: Not really no. There will be no mechanics, really, where if you go in with a smaller group they will buff you to help out.
Q: In TBC, Gruul and Mag were nerfed a bit and the step up to other dungeons was steep. Will there be a similar ramping up to Sunwell level in Wrath?
A: Devs do not know if they will make encounters so insane as in Sunwell. 500 attempts on Mu'ru is a bit much. People can up with insane solutions for Sunwell, but it hurt more guilds than it challenged. They want things to be challenging but fun.
Q: Looking back to Blackrock Spire, it was very pugable in an hour or two. It helped new players step up into raiding. Kara was a huge step up into raiding in TBC and the lockout was too long.
A: Lockouts have to be there because of the level of the gear you get. They might revisit it in the future, but right now the lockouts / reset timers will be pretty much the same as in TBC dungeons. In Wrath we definitely tried to make the step from Heroic Dungeons to Raids a lot less of a leap. Some TBC Heroics were way too hard and some were way too easy. They want a smoother progression, even for pugs.
Q: Kil'Jaeden was a great encounter. One of the cool parts was the dragons. It let players do different things than just DPS flat out. Will there be more creative skill usage in Wrath?
A: Short answer is yes. They love that sort of thing. In the Oculus you use the abilities of Drake vehicles instead of your own abilities to keep thing interesting.
Q: Dungeon design. TBC was way different than classic. Much shorter. More winged Dungeons, but there was no internal connection between the wings; no passages between wings like in Dire Maul. Any plans for that in Wrath?
A: Devs love this idea and thing about it. They try to make wings cohesive with each toehr. They have been talking about "the epic 5-man" where the dungeons chain together. You finish one and you can keep going or stop. They are looking to do this in the future.
Q: Are you still using the tier gear tokens? And can you make it so that one each drops, perhaps, to avoid people missing out on gear pieces when the tokens do not drop?
A: One thing we are doing is dropping more loot in general. Four or might items per boss in 25-mans. We don't want to do one of each token, really, but certain set pieces will be available to be bought with Badge tokens. This should help you complete some sets if you are unlucky with drops.
Q: With the number of dungeon difficulties you have now,m how long will it take a top-end guild to "beat" the expansion?
A: (Audience member shouts: "Two weeks!" Laughter) People devour content at an insane pace. Arthas will not be seen for a few patches down the line, but devs are anticipating seeing people move through content very fast.
Q: Is the content being designed around the average guild or hardocre players? Will there be ultra-hardocre Sunwell raids?
A: We absolutely want to have dungeons that "normal" guilds can complete but top end players will blow through. Devs do not want the high end raids to be as painfully inaccessible as Sunwell was.
Q: Will Ashbringer drops still be available in Wrath? Will there be more story for Ashbringer?
A: A lot of the previous items like Atiesh from Naxx will be gone IN A DAY OR SO (3.0.2 will likely be out on October 14th) so get them while you can! Yes, the Ashbringer storyline will continue.
Q: Can we have a better way to mix and match set bonuses, since so many of them are very awesome?
A: Devs do not want this, really, because it lends itself to people finding one set bonus and keeping it forever. That's a mistake on the Devs' part of that happens.
Q: The LFG tool. Not many people use it. Does the LFG tool look at your spec to put a group togetehr with auto-join?
A: They are pretty sure it does. Devs want to make a lot of improvements to the LFG tool.
See the WCRadio.com Schedule Page for upcoming broadcast information! Check the Blizzcon page for a link to the WoW Dungeons & Raids Panel audio broadcast as soon as it is available.
| WoW Dev Q&A | Click this bar to Open/Close |
Q: Why is Perception so awesome in Arenas?
A: It's one of the few racials we seen swinging fights and changing way to approach a fight. Will of the Forsake, Warstomp, and Stoneform are all great, but it's hard for players to compete at times due to Human rogues. It was never their philosophy to have a racial that is only good in ones specific place, so they wanted to make ones that are broader.
Q: As a Holy Paladin in 5-mans and Heroics it can be hard to counter AoE damage. Any fixes for this?
A: Beacon of Light should fill that roll. Faster FoLs will help as well.
Q: Professions. At 70, Blacksmithing stuff seems to be pretty useless. Why can't professions repair armor and the like to be more useful? Also, only Enchanting, Alchemy, and JC are endgame at this point.
A: With the expansion they have tried to make endgame abilities for every professions. BS can socket things for themselves, for example.
Q: Are we ever going to find out what happened to Alleria and Turalyon. Will we ever see Deathwing?
A: Metzen: Working on it, and yes.
Q: In Sunwell Plateau there were daily quests for every level of player. Will there be a daily questing area for Arthas similar to this?
A: Arthas is accessible to everyone in Lich King. In Wrath, daily quests will ship with the expansion and solo players will have acess to big name characters right away.
Q: There is no law in China about killing virtual pandas. Why no Pandaren yet?!
A: We did run into some issues with China and Pandas. We want to be a global game and multi-cultural. They can't say it'll never happen, but they can't right now. We love Pandaren. Devs mention a possible Pandaren action figure!
Q: It's frustrating to spend a lot of time to get Tier gear and then get destroyed in PvP because you don't have resilience. Any fixes planned?
A: We are now offering the ability to turn in PvE tier tokens for one tier down of PvP gear. Devs want to support people doing a lot of different things.
Q: Spells that work indoors now that have not before.
A: Blizzcon exclusive! In the first content patch after the release of Wrath, mounts will BE ABLE TO SWIM! No more dismounting from ground mounts in water!
Q: PvE arenas with old bosses. What do you think?
A: It has potential. It's an idea that has been around since before the game launched. A lot of times with boss fights the location of the fight has a lot to do with it, so it's hard to bring into a generic arena./ Also, what sort of awards would be given? The encounters still need to be cool and give reward equal to effort.
Q: Timbermaw rep is rough. Will Championing be extended to old-world factions or some similar system?
A: We will hit that in a couple fronts. Devs want to see how Championing works out first. Devs are looking at old grindy reps. They want to add in better ways to raise them and they want to fix the broken Ravenholt rep.
Q: Personalization. There is a lot of it in-game already. Can we maybe have some customizations in our animations?
A: Devs are always discussing new ways to customize and the animation system. As it becomes more advanced they may look at adding some animation customization.
Q: PvP versus Raid gear. You needed Brutal weapons to do Bruttalus, but raid guides sharded gear with resilience that dropped. Balance fort this?
A: Devs found that PvP weapons were so useful in PvE, whereas gear was not. They don't want people to feel they need to PvP to get a good weapon this time around.
Q: New Bind on Account (Heirloom) items. Will Legendary items ever scale in this way or be able to be upgraded?
A: It's something to keep in mind. Remember that Legendaries are harder to get than Heirloom items. Devs don't want people to go back and do old content to get legendaries that will then scale up. They want legendary items to eventually be replaced.
Q: You can't mind flay a seige weapon. Shadow priests kind of suck against them.
A: We have been actively tuning DPS on that class in particular. Mind Sear helps with that situation. These last few weeks have been hardcore DPS tests, and they want to pump Shadow Priests up a bit more.
Q: Will 10-man tier loot loot different from 25-man tier loot to keep achievements separate and recognizable.
A: Devs would love all sets to look different, but it comes down to time and effort. Color shifting helps a bit. "Make more art faster, Chris!" Devs would like to do more and more separate sets.
Q: 11-Point talents have always been class-defining. Protection Paladins, though, do not seem to have one anymore.
A: Devs talk a lot about this. They want to give Prot Pallies a defining 11-Point talent, but they have to keep them separated from other tank classes, so they have to give it some time to find where Prot Pallies are weak.
Q: PvPing as a Holy Paladin. Withe new Judgement change, Holy Paladins have no big offensive hits in PvP.
A: Other healers definitely have more offensive utility, and Devs would like to help them out there.
Q: Warlocks. Any plans to help out Fel Domination so that Warlocks can change pets more easily?
A: Devs want locks to use more kinds of pets. They would like to make utility pet changing easier. It could be through Fel Domination or something else.
Q: Feral Druid pvP. Will Omen of Clarity ever be non-dispelable.
A: Devs are not entirely happy with the dispel system. They would like to eventually work on it after release when they can see how classes are balanced in the live game. A lot of classes are built around having cool buffs, and having them stolen in PvP kind of sucks, that that might be changed.
Q: Warriors. Could the weapons spec ever be combined? Having to respec to change from a Sword to an Axe and use it to the best of their ability it cumbersome.
A: Weapons spec talents are not so game-changing that the devs feel they need to change them. People don't switch weapons that often.
Q: Toward the end of TBC, most craftable gear was a bit obsolete. Tailors had very good gear even up to Tier 6, but other Professions did not.
A: Devs think the Frozen Shadoweave being so great was a mistake. They don't want to repeat it. They do want to give professions access to new patterns in each raid tier so they can make items as their progress in PvE.
Q: World of Wracraft feature film. And...go!
A: We're working hard on it! The story is very cool right now. If I say more I will be shot. Patience!
Q: Holy Paladins. Classes provide a framework and Talents allow specialization. Holy tree takes away the melee element of the Paladin class, tho. Any changes planned for that?
A: In this expansion we tried to deal a lot with tanking. Devs say healing is next on the list. We did add Death grip to the Death Knight to keep the Holy Paladin in melee range! (Laughter.)
Q: What are the iconic class abilities you do not want all classes to have?
A: It's hard to judge this in class design. What ability is too iconic to give away to another class? It's very hard to judge.
Q: Protection Paladins. Hammer of Righteousness spell sound is annoying. Also, three-target taunting is great, but it really makes single-target taunting hard. Maybe this 11-piont talent would be a single target taunt?
A: A glyph can lower it to single target, but that's hard to do on the fly. We don't want every tank to be the same. We ended up having to give a single-target taunt to DKs, but Devs do not want too much class homogenization so they are staying away from paladin single taunt for now.
Q: Priests. Why do I have to put 13 points into Discipline to get decent mana regen?
A: Devs feel maybe they went too far making people think they should spend all their points in one spec. Devs like cross-speccing and want to encourage it. They don't want it to mandatory, though. The mana regen and buff/debuff systems have been changed to help make things like this less mandatory. Mana regen is hard to measure based on feedback, though. They want p-layers to have to worry about it.
Q: Class balance. Wrath makes hybrids a lot easier to deal with. How do you protect pure dps classes from being overtaken by hybrids?
A: That is a totally valid concern. The buff re