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Old 02-12-2009, 11:53 PM   #1
Ranbocoolguy
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Default Third Expansion, Putting Together the Pieces

Like most people on this site, I go crazy for new expansions and unreleased content.

I have been following a few different threads and thought I would put together random findings I have encountered so far. Not all of them may be true but they do give room for thought.

1--------
First off we have the most recently piece:
http://www.jeuxvideo.com/news/2008/0...-confirmee.htm

A french site with sources talking about level 90 and maelstrom content. Not real sure about this but alot of people say its solid.


2-------
Second off the most ancient expansion info. A list of expansions and zones originally leaked in 2004.

Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel’thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade’s Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

Northrend Set

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul’drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

Maelstrom Set

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

Legion Set

K’aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac’Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++


Been about 90% accurate so far... you know how things change in development... I remember seeing this back before any of us even heard of TBC.

3--------------

Finally a fairly recent posting from someone claiming to be a "Go Fetch Me a Coffee" no one guys in blizzard who had friends that told him some about the projects they were working on. Due to the economy he was let go.

Here is what he posted:

Well,

With the failing economy and the initial 4% stock fall Blizzard decided to take precautions and shave about seventy of its "fluff" employees as they call them. We do little things around Blizzards HQ. Honestly it just looks good on a college graduates resume. But I was there long enough to make some decent friends in the company. And I learned a few things from some friends who shared with me things they ought not be sharing.

Like the details and plans for the next expansion that they have already started on.

Right now it is tentatively being called "Depths of the Dark Tide" or sometimes the name "Depths of the Emerald Tide", or "The Surging Depths" all names are getting tossed around for finality. DotDT Great acronym right? Well anyways, as always, Blizzard keeps coming up with new ideas to keep the game fresh. They have some real whoppers they are planning apparently.

Here is just a few things I heard/seen would be in there.

-No New Races
-Two New Hero Classes
*Archdruid
*Blade Master
-New Ocean Exploration System
-Underwater and Sea Top Siege Combat with Customizable boats and submarines.
-"Shove Off" Zoning from anywhere in Azeroth
-Level Cap is only 85* There are some discrepancies.

Apparently Azshara has been cooking something up. Deep within The Rift of the Maelstrom, Azshara has been up something new. She has began using Titan Technology along with the dark energies still resonating from the Well of Eternity to... create water? That's right. She creates huge pulses of water in the Rift that spew up into the world creating massive tidal waves causing the ocean to slowly encroach on the rest of the world. Flooding the world is her dream, however there are side effects she wasn't expecting. The floods or named by the outside world as "The Surge" are pulses of stormy waves that crash into everything raising the water level. This is sending the world out of balance and adversely affecting the Emerald dream, causing the nightmare to swell like the tides rising in the real world. This apparently colapses the planet eventually, meaning all the heroes of the world have the stop Azshara before she screws things up.


Tentative Zone Lists

Zones work differently after you leave Gilneas. They are separated into Seas. Subzones are the islands and various other thing's you come across. The subzone islands aren't as big as normal zones, but the ocean is supposively going to be of grandeur size.

Gilneas
Finally you get to see behind the gate. Gilneas led by Tarn Greymane finally opens it's gates as the Surge threatens to over take them. Because of this calamity both horde and alliance can prove themselves through a series of phase quests.

They are leading supplier of boats at the beginning of the expansion.

Kul Tiras
One of the main islands, A town called Boralus will be a major port here for the alliance and will be used a bit through out the expansion. It's one of the few non tropical islands in the expansion. This is where the alliance starts to first learn about the Surge.

Tel Abim
Tropical island of Tel Bim. Concept art is showing it to be a bright and tropical paradise with very scenic beaches. The Goblins are trying to start tourism/vacation resort here, but of course they need you to clean the island up for them first.

Zandalar Island
Whats an expansion without a Troll area. The trolls are trying to get their great land tamed and are attempting something called "Land Mending" involving weaving ley lines to repair their fractured island. There are various tribes of Trolls here from all around the world, friendly and unfriendly.

Kezan
The big island is home to many things including the home town of the Goblins... Undermine. The Goblins facing the Surge agreed to let the alliance and the horde use Undermine as a home base to combat the Maelstrom. This will be the one of the two next Shattarah/Dalaran type cities. Goblin submarines are popular here as well.

The Broken Islands
Home of the Blade Master's starting island of Saramar, The Stormreaver Bay, Tomb of Sargeras, one of the first 5 mans.(And no, there is no Sageras in his Tomb)

Plunder Island
Home of the Bloodsail. A 5 man will be here as well as quite a bit quests dealing with the various attacks all over the South Sea's dealing with their raiding and ... well... plundering. The Bloodsails are almost as popular as Murlocs this time around. They are everywhere.


The Maelstrom is a main zone, with a bunch of subzones in it as well.
There are alot of 5 mans surrounding the main rift as well as the capital of Nazjatar. This zone is supposively massive. All of these zones are underwater mainly and require the goblin submarines to explore. A lot of siege vehicles come into play here. Much like the Boats work on the surface of the ocean, in the maelstrom the submarines come into play. Of course a lot of the zones have "air pocket" areas in them where you get off of your sub to explore.
The Rift is where Azshara is producing her mighty Surge and will be one of the final raid instances in the expansion.

Ok, this sounds like alot of zones... but the islands really aren't that big. All of the Ocean is maybe 4 zones.

This is where the Emerald dream comes into play along with the Arch Druid Hero class.

The Roaming Flats
The ever changing lands of the Roaming Flats... built to be a defense mechanism against invaders of the Emerald dream, of course the nightmare infection has messed things up here. It is highly confusing and never looks the same twice. From what I hear this is one of blizzard's new babies. The next step after phasing quests. The zone actually changes every hour and locations relocate themselves. This zone has a huge quest chain that you need to complete to get to the rest of the emerald dream.

The Dying Paradise
The most corrupt part of the emerald dream. Dying trees slowly fall down to the ground. Horrific twisted versions of azeroth animals roam attacking anything near them. Black darkness spreads in some areas while it looks like fall time in others. A huge offensive of druids attempts to push back the corruption.

The Tangled Sky
This sounds like the most interesting zone in expansion imho. A series of winding roots tangled through the sky. Not sure how this one will work to be honest. But it sure is... different?

The Eye of Ysera
Overly bright green energy spews in this still pristine part of the emerald dream. The flows are trying to push back the nightmare infection leaving pretty little rows of flowers and trees in it's wake. The architecture is unique slightly similar to the night elf structures. There is a massive town here and will act as another Dalaran/Shattarah.

The Sleeping Grove and The Breathing Grove
The starting area for the Archdruids. Not much else is known.


Ocean/Depths Exploration/Shove Off
Boats! Submarines!
The new system is going to involve you actually building and customizing you're own boats to sail the sea's with. The sea's are very open and full of little cavern's and other things in the middle of nowhere. Well this is what they are aiming for anyway. Pirate attacks and sea monsters to follow.
This is going to be one of the new selling points come the expansion. Boat and submarine battles amongst players.

You get to customize your boats with different parts improving it's performance, speed, armor, and weapons. They will be using the same system as siege vehicles but they will probably add more bells and whistles.

Also you can upgrade from boats at 84 to submarines. This will be the only way to enter Maelstrom. Subs will be much like boats be be underwater. The better parts will come from engineers. This will be their new direction. They will get epic parts like blacksmithing gets epic weapons.

Oh, no flying mounts when over the ocean. The Surge prevents you from flying. Enjoy the sea's. You can enter the sea's off any beach in Azeroth by going over the fatigue area while in a boat.


New Leveling System
They are pushing forward with a more story driven progression. Northrend has some great story driven quest lines.
You still gain experience but there caps. Upon reaching enough experience to level you must complete quest chains to unlock the next level. They will be soloable. It's just in concept stages right now, and they are expecting a lot of whining if they do decide to go through with it. But they want players to feel progression just besides gear and seeing new raids.
It might not make it through, but how many other things that are planned get scrapped?


Archdruids

Archdruids... why those are just leader druids. And who would want to play a normal druid when there are ARCH druids. Yeah I know right. But they do play quite differently.
The Archdruids are the druids trapped in the emerald dream. These druids focus more on the ethereal aspect of druids. Their abilities are suppose to reflect their control over the emerald dream. No spells have really been discussed that I personally know of.
They are going to continue like death knights and have an impressive starter zone inside the Emerald dream that involves them fighting off the nightmare and waking themselves up. They work with Malfurion himself.

Blade Masters:
These clever brutes have taken up residence in the Saramar ruins. They use it as their training grounds testing their trainees on the residents of the ruins. The whole zone is to prove yourself. Half of the starter zone is you on a large boat with other graduated blade masters heading back to the mainland. You fight off sea monsters and pirates etc on what they try to make feel like a long journey home.

Blade Masters are going to tri-wield. They will equip 2 one-handed items and then 1 two hander. I am not sure exactly how that works but different skills use different weapons. They have a "reactive" skill set. Where certain skills are only usable after using other skills. An example I was given was Sliding Slash, it's like a damaging charge, after using that attack two other skills become available. Each of those two skills break off into 2 or three other possible skills. So different attacks are available depending on how you start the fight. You would have a whole different slew of options if you started the fight up close instead of using sliding slash to gain distance. If you don't use the next in the set of skills in 5 seconds, it starts over again. There are also finishers... There are 5 tiers of skills in the set up. Sliding slash being a first tier and so on. You have a special attack button that will do a different attack based on the tier you are on and the last used skill. It ends the combo.


Anyways... thats all...
-----------------------------------

That is ALOT of thought into something. And it does have all the qualities of "The Next Big Step" for blizzard to pull more customers in. And it fits the bill.

If this guy is making it up blizz should hire him.


Everything seems to be pointing toward a maelstrom/emerald dream type expansion.

Only time will really tell but its fun to dream .... and data mine.

-Ranbo
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Old 02-13-2009, 04:45 AM   #2
Marla
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Very interesting post. Thanks for this.
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Old 02-14-2009, 03:27 PM   #3
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I have to wonder how they'd make archdruid different from a regular druid... blademaster approach to melee combat sounds fun though.
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Old 02-14-2009, 04:12 PM   #4
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Well, Well. It all sounds good, except for one thing:

Boats!

Submarines!

If engineers are gonna be the only one who can put epic parts and other stuff on their ships and subs its kinda cheat :/ And i dont really want to level up from 0 to max engineering.

Also... Another money grind for boats, as we had for Epic flying and cold weather?

No thanks!

I've only got 3k gold left on all my chars totally, after i bought epic flying and cold weather on my main, which is now level 80, and i dont really want a new money grind, that is gonna take for ages, to reach that probably HUGE amount of gold, as it costs.

Let's hope boats are gonna be cheap. If they cost like Traveler's Tundra Mammoth, or a hog, then i aint buying a boat or a sub. Not worth the money then.

Archdruid - Lol wtf? Archdruids, are only normal druids, which has become one with the nature, and has become a master, in his class. IMO!

Blade master - Is this supposed to be some kind of a joke? Sound more like a combination of a rogue and a warrior, wtf.

If Blizz are clever(which i know, they usually are'nt) Then they'll not go into combining 2 classes, or making a class, which is so close to the other, that it shouldn't be there. A possibility, could be that druids, once reached a specific level, maybe 82? Turns into Arch druids. Keeping all their old skills and stuff, but get new items, and the possibility to go to the place you mentioned, where Arch druids, should be.

Playing a hunter myself, wouldnt like that idea, as I think there should be something equal to hunter, maybe ranger?

The new skill system with the blade master could be interesting, but how would it be done technically?

The history seems good, as you describes it there, and we can hope it'll be like that.


Not to be negative, those were just my thoughts, and i needed to share my opinion, in this case
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Old 02-15-2009, 01:20 AM   #5
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Default Re: Third Expansion, Putting Together the Pieces

My theory? Basic sub: cheap. 1kg seems like a popular number, think basic flyer and cold weather flying. Epic flyers, which are nice but not essential, cost a lot more.

And, Sharuzan, what's a joke exactly? Warrior/Rogue mix sounds a lot like a death knight to me. And while we're at it, a shaman is just a rogue/druid. And a hunter is just a warrior/lock. And a paladin is just a... well, you get the point. There's only so many ways to spin the combat system.
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Old 02-15-2009, 02:59 AM   #6
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It's interesting to read, but I doubt it's true. "Predicting" all the BC and WotLK areas sounds impressive until you realize the first identifiable posting of this is from 2008. By that time all the WotLK areas were known already, so there's actually 0 predicted information here. They can say it was posted in 2004, but no one has ever actually shown any proof on that. If you have any, I'd be very interested in seeing it.
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Old 02-15-2009, 04:18 AM   #7
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MMO-Champion post made at October 7th 2007
First post ever at german forums.

Original German Post:

Quote:
Hallo an all diejenigen die nicht nur den Episch hinterher jagen sondern sich auch mal um den Verlauf und das drumherum in der Welt von Warcraft beschäftigen

Ich bin in einigen Foren und verlinkten auf andere Seiten, auf einige berichte und Tabellen gestoßen die den Addon Verlauf bis Level 100+ auflistet, dabei ist zu sagen das diese Tabelle um das Jahr 2003 entstanden sein soll, also weit vor dem Release von World of Warcraft. Das Draenor Set war das Erste Addon, bei uns bekannt als Burning Crusade, was so ja nicht ganz korrekt ist.
Diese Liste soll den Verlauf (D.h Namens Gebiete, Level Angaben, Addo-Name) darstellen nicht was implantiert wird/werden soll, wie AHn' Qiraj, Schwarzer Tempel, BWL, Naxx usw.


will euch die Liste nicht weiter vorenthalten:

Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

Northrend Set

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

Maelstrom Set

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

Legion Set

K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++

Mann kann einige/die meisten der Auflistungen im Englischem WoWWiki anschauen und einige recht beachtlichen Gemeinsamkeiten finden, sowie weiteres Hintergrund Material, über event. Addons die noch nicht geschrieben stehen aber schon in der Welt von Warcraft vorhanden sind. Und das deit 2003 (wenn amn den Post's glauben darf).
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Old 02-15-2009, 04:38 AM   #8
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Quote: Originally Posted by Marla2 View Post
October 7th was 1 month after Blizzcon 2007 when most of those details were announced already... I was a bit off about the exact timing, but the point still stands. If there were any posts like this available before information about WotLK was widely available I'd be willing to give the post some merit. Now I just think it's far more likely to be a hoax by some guy. Don't you think it's at all suspicious that the first post on the german forums came after Blizzcon?
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Old 02-15-2009, 04:42 AM   #9
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Quote: Originally Posted by sharuzan View Post
Well, Well. It all sounds good, except for one thing:

Boats!

Submarines!

If engineers are gonna be the only one who can put epic parts and other stuff on their ships and subs its kinda cheat :/ And i dont really want to level up from 0 to max engineering.

Also... Another money grind for boats, as we had for Epic flying and cold weather?

No thanks!

I've only got 3k gold left on all my chars totally, after i bought epic flying and cold weather on my main, which is now level 80, and i dont really want a new money grind, that is gonna take for ages, to reach that probably HUGE amount of gold, as it costs.

Let's hope boats are gonna be cheap. If they cost like Traveler's Tundra Mammoth, or a hog, then i aint buying a boat or a sub. Not worth the money then.

Archdruid - Lol wtf? Archdruids, are only normal druids, which has become one with the nature, and has become a master, in his class. IMO!

Blade master - Is this supposed to be some kind of a joke? Sound more like a combination of a rogue and a warrior, wtf.

If Blizz are clever(which i know, they usually are'nt) Then they'll not go into combining 2 classes, or making a class, which is so close to the other, that it shouldn't be there. A possibility, could be that druids, once reached a specific level, maybe 82? Turns into Arch druids. Keeping all their old skills and stuff, but get new items, and the possibility to go to the place you mentioned, where Arch druids, should be.

Playing a hunter myself, wouldnt like that idea, as I think there should be something equal to hunter, maybe ranger?

The new skill system with the blade master could be interesting, but how would it be done technically?

The history seems good, as you describes it there, and we can hope it'll be like that.


Not to be negative, those were just my thoughts, and i needed to share my opinion, in this case
FIRST the Arch druids could and would be very different from regular druids, have you seen the druids in dablo? they are completely different than the wow druids, and dont doubt blizzards creativity.
second, do you think the required items to even fucking play the game ( boats and submarines ) would be too expensive for anyone? hell no, and you're also really stupid for thinking only engineers can put the epics on their boats, it's only them that can MAKE them.do you think blizz would want to make every single person wanting to progress become and engineer? no. idiot.
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Old 02-15-2009, 07:37 AM   #10
Marla
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Quote: Originally Posted by sohvan View Post
October 7th was 1 month after Blizzcon 2007 when most of those details were announced already... I was a bit off about the exact timing, but the point still stands. If there were any posts like this available before information about WotLK was widely available I'd be willing to give the post some merit. Now I just think it's far more likely to be a hoax by some guy. Don't you think it's at all suspicious that the first post on the german forums came after Blizzcon?
Yeah, it sure is suspicious. But it is plausible enough to be true.
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Old 02-15-2009, 01:20 PM   #11
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i registered just to throw my thoughts in to this thread cause its quite an interesting topics and some of the replies have got me thinking too.
I'm a bit of a lore nut and i have followed the warcraft background stories for years so based on that, i'll look at some of these points which might be true or not.
But then again, blizzard dont seem to care about lore anymore so we'll see.

Edit: I have put "blizzard said" a few times, but i don't actually have the links to back myself up since i have read them through Dev interviews and forum posts from years ago.


Quote: Originally Posted by Ranbocoolguy View Post
Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
Well straight away 'Pandaria' points to pandarans(typo?) as a new race which blizzard has infact said many times that they would to implement but they have said they can't until china lightens up on their laws about showing panda's on video games.

Wolfenhold also makes me think that the worgen could be implemented, but blizzard has actually said they have no plans of ever adding them as a race.

Quote: Originally Posted by Ranbocoolguy View Post
Maelstrom Set

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90
As interesting as this sounds, its all a bit....=/
Gilneas as a first has never held any form of a major threat. Lore wise, the zone is just a large forest that is full of internment camps that held the horde during the 2nd war. Once they escaped the area lost all interest in the lore and blizzard also admitted that they forgot about this zone for WoW.

The idea of going into the Maelstrom also makes me lol. It has always been looked at as pure destruction to ships and no sea transports can go near it since they will be sucked under and killed. Now ok for arguments sake it could 'suck them down to a magically underwater kingdom of the naga' but the idea of us all going under the sea sounds a bit too far fetched even for WoW.

Quote: Originally Posted by Ranbocoolguy View Post
Archdruids

Archdruids... why those are just leader druids. And who would want to play a normal druid when there are ARCH druids. Yeah I know right. But they do play quite differently.
The Archdruids are the druids trapped in the emerald dream. These druids focus more on the ethereal aspect of druids. Their abilities are suppose to reflect their control over the emerald dream. No spells have really been discussed that I personally know of.
They are going to continue like death knights and have an impressive starter zone inside the Emerald dream that involves them fighting off the nightmare and waking themselves up. They work with Malfurion himself.

Blade Masters:
These clever brutes have taken up residence in the Saramar ruins. They use it as their training grounds testing their trainees on the residents of the ruins. The whole zone is to prove yourself. Half of the starter zone is you on a large boat with other graduated blade masters heading back to the mainland. You fight off sea monsters and pirates etc on what they try to make feel like a long journey home.

Blade Masters are going to tri-wield. They will equip 2 one-handed items and then 1 two hander. I am not sure exactly how that works but different skills use different weapons. They have a "reactive" skill set. Where certain skills are only usable after using other skills. An example I was given was Sliding Slash, it's like a damaging charge, after using that attack two other skills become available. Each of those two skills break off into 2 or three other possible skills. So different attacks are available depending on how you start the fight. You would have a whole different slew of options if you started the fight up close instead of using sliding slash to gain distance. If you don't use the next in the set of skills in 5 seconds, it starts over again. There are also finishers... There are 5 tiers of skills in the set up. Sliding slash being a first tier and so on. You have a special attack button that will do a different attack based on the tier you are on and the last used skill. It ends the combo.
firstly the arch druids;
The first thing that i noticed is that "arch druids are trapped within the emerald dream" well that sounds a bit fishy since that basically says players wont be able to leave the emerald dream since they are trapped.
As for the class itself, ill just say what everyone else is thinking....an arch druid is a normal druid who is wiser than most and holds a stronger grasp of the powers of nature. After saying that though, they are still druids, and do not hold any greater power, they are just thoughs who are more advanced in their studies and have opted to act as leaders. All druids hold the same connection to the emerald dream and cannot wield extra powers there.

As for blade masters, the lore on the locations sound solid, and the combat system has been used before in the MMO guild wars for their assasins so it is do-able. The tomb of sargeras did actually collapse on warcraft 3 so the idea of that being an instance is questionable but i do recall blizzard saying their next hero class is looking to be a blade master.

and to the sharuzan guy; you are acting as if they have made these classes up but Illidan was actually a blade master and they have been around for a hell of a long time, but not much within WoW since theyre quite few in numbers.


Sorry to those who thought i was just mindless ranting and kicking things down, but i've looked at points i think could be true, and those that sound like crap. i look forward to seeing what others think of this.
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Old 02-15-2009, 05:27 PM   #12
Johann
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This post captivated me enough to want to post also.

Not to pick on you Matteo, but your post is a good "negative post" if you know what I mean, so be flattered that I want to challenge it!

OK so the idea of Pandarans being a playable race. This list is "reportedly" from a while ago. 2004 is quote although as has been shown here 2007 is only supported. If this list is from 4 years ago, it is entirely plausible that a tentative idea was pandarans, but I don't know if it still would be. I'd hope that Blizzard would flaunt China's law on Panda's and go ahead, but I dont see that happenening :P

Quote:
Wolfenhold also makes me think that the worgen could be implemented, but blizzard has actually said they have no plans of ever adding them as a race.
That was my initial thought. I don't see that being true mind. So taking the "Wolfenhold" name to be somewhat generic, take a look at the 10-20 zone. "Xorothian plains". Xorothian planes are supposed to be located on some Nethrazim conquered planet; indicating Dreadlord involvement.

That said, the same "Plane Set" involves Deephome, Skywall, The Abyssal Maaw, The Firelands. That in itself would be a strange place to end up in too. Don't know what to make of this, but especially with Varimathras' defeat I don't think any Nethrazim faction is going to be joining us. They're notorious backstabbers anyway!

The "Maelstrom Set" doesn't look far off. Gilneas is in theory a hauled up nation. For a nation "forgot[ten] about" they do have a great big beautiful wall in south western silverpine, and their unexplorable peninsla has always existed on the WoW map since 1.0.

Quote:
[The Maelstrom] has always been looked at as pure destruction to ships and no sea transports can go near it since they will be sucked under and killed.
Submarines would fare better right? Which is entirely hinted at. Hell, I imagine that if it was implemented, it would still be dangerous to get into the middle of, but in the surrounding area who knows.

Quote:
...the idea of us all going under the sea sounds a bit too far fetched even for WoW.
I don't perceive it as being much more far fetched than the idea of us all going up into the skies. And what a decent way to get us all over the idea of not using our flying mounts here (as stated by original source).


Arch-Druids: The original source states that there is a Deathknight-esque thing going on here. Breaking free of the Lich King/Breaking free of the Emerald Nightmare. We know that most of Azeroths Arch-druids have gone into the Emerald Dream (specifically Malfurion Stormrage, the most mighty) and we also know that Ysera, the mighty aspect is being corrupted. It stands to reason that many of the Arch-Druids are being corrupted, but also stands to reason that can be broken free.

In regards to the class vs. normal druids, one must question what this "corruption" involved and realise that Blizzard could do alot with this kind of freedom. The original source claims:

Quote:
These druids focus more on the ethereal aspect of druids. Their abilities are suppose to reflect their control over the emerald dream.
Now asside from there not really being an ethereal aspect to druids, the second sentance does sensibly hint that the class would be considerably different than normal-druids. In my head I can't help but imagine a phase-shifting priest!

I would highly doubt that these 'corrupted and freed' arch-druids would retain much of their original druidic ability in any normal sense.

Your views on Blademasters I agree with, but I feel the need to make a small correction:

Quote:
and to the sharuzan guy; you are acting as if they have made these classes up but Illidan was actually a blade master and they have been around for a hell of a long time, but not much within WoW since theyre quite few in numbers.
You're mostly right, but Illidan was a Demon Hunter, Grom Hellscream was a Blademaster; Blademaster was an Orc hero-unit. Also to support your statement, note that at least one blademaster can be found in current WoW; in one of the ruins within Nagrand.

Let's keep this going!
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Old 02-15-2009, 07:27 PM   #13
yepa
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Default Re: Third Expansion, Putting Together the Pieces

Quote:
Where certain skills are only usable after using other skills. An example I was given was Sliding Slash, it's like a damaging charge, after using that attack two other skills become available. Each of those two skills break off into 2 or three other possible skills. So different attacks are available depending on how you start the fight. You would have a whole different slew of options if you started the fight up close instead of using sliding slash to gain distance. If you don't use the next in the set of skills in 5 seconds, it starts over again. There are also finishers... There are 5 tiers of skills in the set up. Sliding slash being a first tier and so on. You have a special attack button that will do a different attack based on the tier you are on and the last used skill. It ends the combo.
This sounds a lot like the Assassin profession in Guild Wars: Factions. They had opening moves and finishers, and had to string 3 tiers of attacks to form a chain combo of sorts.
If it turns out to be similar (and real), then it'll be a fun class to play.

And while I'm on that note, might as well say that the arch druids are similar to the Ritualists, another new profession introduced in Factions, being etheral and mystic and such.
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Old 02-16-2009, 12:31 AM   #14
Quicky
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Join Date: Dec 2008
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Default Re: Third Expansion, Putting Together the Pieces

Quote:
but blizzard has actually said they have no plans of ever adding them as a race.
You all have to remember too that when blizzard says "they have no plans currently" it means just that. That is what they said about character look and sex customisation and now we have it.
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Old 02-16-2009, 01:27 AM   #15
sharuzan
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Default Re: Third Expansion, Putting Together the Pieces

Quote: Originally Posted by matteo14 View Post
and to the sharuzan guy; you are acting as if they have made these classes up but Illidan was actually a blade master and they have been around for a hell of a long time, but not much within WoW since theyre quite few in numbers.
Actually you're wrong

Illidan was a DEMON HUNTER
Not a blade master.
The only thing we've seen with blade masters is, the orc hero, in Warcraft 3.
And the only time there ever was one in the campaigns was in the first alliance campaign, where he perfoms some kind of ritual, by sacrificing some villagers.
Imo that doesnt play a very big role, compared to that of Illida.
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